As my first post on this blog, I’m pleased to announce that the excellent ShadowChemosh has accepted my implementation of the Stalker for his Path of War Community Package for Hero Lab.

For those of you who are not familiar, Path of War is a 3rd-party supplement  by Dreamscarred Press for the Pathfinder RPG.  Like Tome of Battle, its spiritual predecessor from D&D 3.5, Path of War offers a lot of powerful and flexible options for martial (i.e. non-magic) characters.  While it doesn’t quite solve the Caster Supremacy problem, it does solve the biggest part of that problem, specifically the issue often known as “Melee Can’t Have Nice Things”.

The Stalker, in particular, is essentially “Ninja Done Right”.  The class lends itself well to concepts like “assassin” and “operative” that combine combat ability with stealth and utility skills.  Several of its abilities are powered by spending points from a “Ki” pool, and while this sounds very mystical and woo-woo, it’s easy to refluff as simple application of mundane skill for when you don’t want to get magical chocolate in your martial arts peanut butter.

As for Hero Lab, that is character creation software that supports several tabletop games, including Pathfinder.  It’s not the easiest thing to use, particularly for a beginner.  However, it is extremely powerful and flexible, supports all kinds of custom content creation, and has a great community.  It’s not cheap, but if you can spare the cash I highly recommend it.

My current project is finishing up my Warder implementation for Hero Lab, which I hope to complete in the next couple of days.

5 comments on “Path of War Stalker now in Hero Lab

  • Would you at all be willing to provide the warder before ShadowChemosh gives the okay? Perhaps in an email or an upload? I’m actually playing one right now, and this would be amazing to have. Honestly? Even if its not been approved by the community bigwigs, I’d be eager to just install it as a unofficial patch, fully realizing that it may not be perfect yet.

    • Until Shadow releases a full update, the easiest way to get that content for now is probably through the GitHub project. If that doesn’t work for you, I can probably post a .zip with my most current files.

      EDIT: Actually, I may as well just link directly to the master .zip for the project here.

Leave a Reply

Your email address will not be published. Required fields are marked *